


The act of releasing a beta to the public at large is most certainly a gutsy move and is a far cry from giving beta access to a handful of journalists, influencers, content creators or whomever it is developers and publishers these days deem to be the right people to keep on the inside track. And how much of a difference has a year made? That really depends on what you seek from Marvel's Avengers, but more on this shortly. we need more time to finish playtesting, fixing and polishing", while Crystal Dynamics' statement spoke of a commitment "to delivering an original story-driven campaign, engaging coop, and compelling content for years to come", adding, "To that end, we will spend this additional development time focusing on fine-tuning and polishing the game to the high standards our fans expect and deserve."Īnd although both statements spoke of the need for more polish, the nature of Cyberpunk, as a game, was somewhat known - particularly to those familiar with the Polish developer's previous body of work, there remained a number of questions surrounding just what sort of game Marvel's Avengers would actually be.ġ4 August: Xbox One and PC preorder beta and PlayStation 4 open betaĪfter a fairly sizeable download (30-something GB so one can only imagine how massive the actual game file will be), the beta throws you in at the A-Day mission showcased in the gameplay trailer (a pre-alpha build, according to the video) above. However, in January, both games were pushed back to September (the latter has subsequently been postponed again by a couple of months) for vaguely similar, yet largely dissimilar reasons.ĬDPR's communiqué in the wake of the decision to push back the release stated, "We are currently at a stage where the game is complete and playable, but there's still work to be done. Marvel's Avengers was originally slated for a May release, a couple of weeks after the planned launch of CD Projekt Red's Cyberpunk.
